Antonio Galiana Mateu
PROJECT 02

Dream of Darkness

LOVECRAFT + AZTECS
3D ADVENTURE

Lovecraft + Aztecs 3D Adventure.

Tasks performed: Programming / Game Design

Introductory scene

I was the main designer in charge of the introductory scene. We needed a quick and immersive way to establish the setting and rules of the game.

The player awakens on a tower surrounded by mist. They can move and explore, but cannot descend. A god rises from the fog and explains why the protagonist is cursed to wander this dimension, offering salvation if they pass their trials.

This structure places the player into the universe with minimal dialogue while showing the god's control over the environment and establishing the player's goal.

Predictable heart attacks

One obstacle in the game consists of floating hearts that move around the scenario. I improved their warning system and changed their trails so they acted as visible markers for the hearts' direction.

Bug hunting

I also investigated a checkpoint issue where hearts would not kill the player after a reload. The cause was an incorrectly fired conditional connected through a game event listener, which was then addressed by the team.