Quick menu
One of the first things I was in charge of was the redesign of a feature called the quick menu.
The basic idea was to give the player quick access to nine equipped items and abilities. One of the changes I proposed was switching the menu to a radial layout.
The original menu was functional, but it used too many inputs, sat away from the player's natural line of sight and did not allow enough time to think about available options.
My proposal was tested before further modifications, and the new menu was well received by the development team. The art team then began creating designs to fit it into the existing UI style.
Feedback
When I entered the team, they had just completed a round of playtesting and were looking for feedback on the combat system. I compiled my main concerns into a document with pictures, diagrams, references and arguments for and against certain features.
CONCEPT
ITERATION
FEEDBACK